Monday, August 4, 2014

Trade Station Final

Trade Union  R&D Memorandum

To: Regional Directors and Stellar managers
Subject:  new Ambassador Class Trading Hub

Our trademarked ringed cylinder stations are a venerable and recognizable symbol of the Trade Union throughout known space.   Functionally, however, they leave much to be desired.   The classic cylinder is an engineering marvel of stock retrieval and processing, but our customers view them as nothing more than automated points of exchange.   Even the recent addition of station personnel leaves much to be desired.  All alone, several junior trade representatives have, in their solitude, gone mad, joined the pirates, or even become tragically addicted to y-holes.   Our current stations are also poorly defended against attack, relying on their shields and TU patrols for defense.

Download sector export at: http://starmadedock.net/content/trade-guild-station.888

Friday, August 1, 2014

Blastivator! Functional, yet obnoxious.

Here's another attempt at logic based vertical transport.  It works brilliantly, and yet I don't think I'll be using it on any of my ships.

The red blocks and computer blocks in the picture below are individual push-pulse systems.
The activator and delay blocks activate the pulse systems in sequence.

Hit the button and you will be carried quickly and smoothly upward.
The down side is that each pulse sends out a visible pulse sphere 200M wide.   I don't want my ship to look like it's exploding just because I want to use the lift!   If you feel differently, enjoy.

Sunday, July 27, 2014

Logical lifts...




A gift for my fellow builders.
Others may have done this before, but I just made what is for me a major advance in StarMade Plex-lifter technology. I have found a way to make plex-lifters work much more like the sorts of lifts we are used to in the real world.

Here's how to build plex-lifters that let you travel one floor at a time, as opposed to cruising all the way to the top, and letting you jump off as your floor goes by, or dumping you all the way to the bottom of the elevator shaft if you miss your jump or wait to long.

(WARNING!  This logic MAY be judged too complex for contest stations)

Tuesday, July 22, 2014

Trade Guild Station (contest submission)

This is my first submission to the station contest. This is a trade station, intended as a major manned trade hub, like the ones you find by default at 2 2 2. The design is inspired by the "trading post" design of StarMade's original trade stations. 

My original version of this base was about 50% larger and was based on a single large internal space. I found that at default distance render settings, far walls were disappearing, and rendering space through the holes. In this version I tried to make sure no internal space was large enough to allow part of the room you are currently in to de-spawn.

Wednesday, May 21, 2014

Teasing Intrepid

Listen up, you primitive screw heads!

So just for giggles, I did a series of bobby fights between my old clunky Constitution, and my newer more elegant Constitution with the focused high-tech weaponry.   The result was that the Older ship won 75% of the fights.... decisively despite the newer weapons design and 25(!!!) turrets on the newer ship.

I totally underestimated the effectiveness of raw, brute-force.  Ever seen the final fight in Rob-roy?  Rapier vs Claymore?  Yeah that.  That's what the fight was like.  So let's deconstruct both systems and see if we can't learn something.  I think what I need is a good bastard sword.

Thursday, May 8, 2014

Star Trek: Federation Orbital Shipyard

This Shipyard is not specifically Canon, but Close.  It's a combination of designs.  The small starbase bolted to the side of the structure is lifted directly from the "Regula 1" station and the "Space Office Complex" from "The Motion Picture".   I figured if Starfleet was going to re-use the design once, they probably weren't going to stop there.

The base itself is protected by six turrets that should be sufficient to fend off any random pirates.  A small shuttle bay houses a repair shuttle and a work-bee.  The base sports a store-unit and plenty of un-used deck-space for housing or factories.

The cradle is scaled to handle a Constitution class ship with  significant room to spare.  Observation modules along the side provide additional floor space, or could easily be converted for additional shielding or turret mount points for use in hostile sectors

This sector export comes with the Constitution shown here.    You will probably want to move the docking buoy  for different ships.