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My original version of this base was about 50% larger and was based on a single large internal space. I found that at default distance render settings, far walls were disappearing, and rendering space through the holes. In this version I tried to make sure no internal space was large enough to allow part of the room you are currently in to de-spawn.
283709 blocks
203x207x203
Power:50000
Power Gen: 1,009,197.5
Shield: 205079 (23320/sec)
4 isanth-zero capable hangars
2 heavy defensive turrets
medical (spawn) bays
Shop
Faction module
Elevators
Blinky-light logic
Defensability
The two large turrets adequately defend the skin of the station from any but a "y" axis assault. I found that in practice, this facility was fully capable of defending itself, without taking damage, from the average pirate attack "/initiate_wave 5 20". Fortunately pirates aren't yet bright enough to analyze firing arcs.
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