Sunday, July 27, 2014

Logical lifts...




A gift for my fellow builders.
Others may have done this before, but I just made what is for me a major advance in StarMade Plex-lifter technology. I have found a way to make plex-lifters work much more like the sorts of lifts we are used to in the real world.

Here's how to build plex-lifters that let you travel one floor at a time, as opposed to cruising all the way to the top, and letting you jump off as your floor goes by, or dumping you all the way to the bottom of the elevator shaft if you miss your jump or wait to long.

(WARNING!  This logic MAY be judged too complex for contest stations)

Tuesday, July 22, 2014

Trade Guild Station (contest submission)

This is my first submission to the station contest. This is a trade station, intended as a major manned trade hub, like the ones you find by default at 2 2 2. The design is inspired by the "trading post" design of StarMade's original trade stations. 

My original version of this base was about 50% larger and was based on a single large internal space. I found that at default distance render settings, far walls were disappearing, and rendering space through the holes. In this version I tried to make sure no internal space was large enough to allow part of the room you are currently in to de-spawn.