Admin commands, sorted by general function
Under Construction:
/destroy_entity :: Destroys the selected entity
/destroy_entity_dock :: Destroys the selected entity and all docked structures.
/save $savename
/load $savename $newStructureName
/list_ships
/search $structurename
/start_ship_ai -1
/stop_ship_ai
/change_sector X(int) Y(int) Z(int) :: Teleports CCE to the specified sector.
/jump :: Teleports CCE to an object in line of sight.
/tp_to $playername :: Teleports CCE to the specified player.
/teleport_to $playername X(float) Y(float) Z(float) :: teleports the designated player to the specified coordinates within a sector.
/change_sector_for $playername X(int) Y(int) Z(int) :: teleports the designated player to the specified sector.
/tp $playername :: Teleports the specified player to the CCE.
/invisibility_mode $playername (true|false) :: Sets visibility mode for specified character.
/god_mode $playername (true|false) :: Sets invulnerability mode for specified character.
/import_sector X(int) Y(int) Z(int) $SectorFileName :: Imports specified filenamen into specified Sector
/repair_sector X(int) Y(int) Z(int) :: attempts to correct the regitry of the sector
/sector_chmod X(int) Y(int) Z(int) (+|-) $(peace|protect)
/despawn_sector MOB_ unused true 2 2 2
/populate_sector 2 2 2
/give $playername $elementName count(int)
/give_logbook $playername
/give_laser_weapon $playername
/give_recipe $playername recipeType(int)
/give_credits $playername count(int)
/give_all_items schema 20
/give_category_items schema 20 20
/faction_edit factionID(int) $FactionName $Description ::
/faction_create $FactionName $Description
/faction_delete factionID(int)
/faction_check :: checks sanity of factions (removes leftover/invalid factions)
/faction_list_members factionID(int)
/faction_join_id $playername factionID(int)
/faction_del_member $playername factionID(int)
/faction_mod_member $playername Rank(int(1-5))
/faction_mod_relation factionID(int) factionID(int) $Relationship(enemy|ally|neutral)
/despawn_sector MOB_ unused true 2 2 2
/spawn_mobs mySavedShip -1 20
/spawn_mobs_line mySavedShip -1 20
/initiate_wave 5 20
/set_global_spawn :: Sets default spawnpoint to the location of CCE
/setspawn
/ignore_docking_area (true|false)
/shop_restock :: Restocks the selected shop
/update_shop_prices
/shutdown
/force_save
/status
/start_countdown
/ignore_docking_area
/add_admin $playername
/remove_admin schema
/list_admins
/list_banned_ip
/list_banned_name
/list_whitelist_ip
/list_whitelist_name
/ban_name $playername
/ban_ip $(ipAddress)
/whitelist_name $playername
/whitelist_ip $(ipAddress)
/whitelist_activate false
/unban_name schema
/unban_ip 192.0.0.1
/kick schema
Structure Management
/last_changed :: shows the unique id of the players that spawned and/or last modified the selected structure/destroy_entity :: Destroys the selected entity
/destroy_entity_dock :: Destroys the selected entity and all docked structures.
/save $savename
/load $savename $newStructureName
/list_ships
/search $structurename
/start_ship_ai -1
/stop_ship_ai
Navigation:
/teleport_self_to X(float) Y(float) Z(float) :: Teleports CCE to the specified coordinates within a sector./change_sector X(int) Y(int) Z(int) :: Teleports CCE to the specified sector.
/jump :: Teleports CCE to an object in line of sight.
/tp_to $playername :: Teleports CCE to the specified player.
Character Management
/kill_character $playername/teleport_to $playername X(float) Y(float) Z(float) :: teleports the designated player to the specified coordinates within a sector.
/change_sector_for $playername X(int) Y(int) Z(int) :: teleports the designated player to the specified sector.
/tp $playername :: Teleports the specified player to the CCE.
/invisibility_mode $playername (true|false) :: Sets visibility mode for specified character.
/god_mode $playername (true|false) :: Sets invulnerability mode for specified character.
Sector Management:
/export_sector X(int) Y(int) Z(int) $SectorFileName :: Exports specified sector to specified filename/import_sector X(int) Y(int) Z(int) $SectorFileName :: Imports specified filenamen into specified Sector
/repair_sector X(int) Y(int) Z(int) :: attempts to correct the regitry of the sector
/sector_chmod X(int) Y(int) Z(int) (+|-) $(peace|protect)
/despawn_sector MOB_ unused true 2 2 2
/populate_sector 2 2 2
Inventory Management:
/giveid $playername elementID(int) count(int)/give $playername $elementName count(int)
/give_logbook $playername
/give_laser_weapon $playername
/give_recipe $playername recipeType(int)
/give_credits $playername count(int)
/give_all_items schema 20
/give_category_items schema 20 20
Faction Management:
/faction_list ::/faction_edit factionID(int) $FactionName $Description ::
/faction_create $FactionName $Description
/faction_delete factionID(int)
/faction_check :: checks sanity of factions (removes leftover/invalid factions)
/faction_list_members factionID(int)
/faction_join_id $playername factionID(int)
/faction_del_member $playername factionID(int)
/faction_mod_member $playername Rank(int(1-5))
/faction_mod_relation factionID(int) factionID(int) $Relationship(enemy|ally|neutral)
MOB Management
/despawn_all MOB_ unused true/despawn_sector MOB_ unused true 2 2 2
/spawn_mobs mySavedShip -1 20
/spawn_mobs_line mySavedShip -1 20
/initiate_wave 5 20
Universe Management
/daytime duration(int) :: Sets the duration of a solar day cycle./set_global_spawn :: Sets default spawnpoint to the location of CCE
/setspawn
/ignore_docking_area (true|false)
/shop_restock :: Restocks the selected shop
/update_shop_prices
Server Management
/refresh_server_msg/shutdown
/force_save
/status
/start_countdown
/ignore_docking_area
/add_admin $playername
/remove_admin schema
/list_admins
/list_banned_ip
/list_banned_name
/list_whitelist_ip
/list_whitelist_name
/ban_name $playername
/ban_ip $(ipAddress)
/whitelist_name $playername
/whitelist_ip $(ipAddress)
/whitelist_activate false
/unban_name schema
/unban_ip 192.0.0.1
/kick schema
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