Tuesday, February 11, 2014

Miranda Module: Super Turret


This is an accessory module for the TOS_Miranda.

Note!:  This was exported under Dev version 0.105  I have no idea how it will behave under earlier versions.


My first Miranda-compatible module is the sort of cannon that would normally be mounted on a star-base. The turret incorporates 10 AMC arrays, each with a standard damage load of 136.2.

Both turret and base are independently powered and shielded with minimal thrusters.  If they knock your turret off, it will keep shooting at them.



Weapons Tuning:
The turret will spawn with default values. To get to the core to change settings, look at the lower-rear of the upper turret body.  For greatest impact, re-tune the ten arrays so that no two have the same "Speed" value, trading speed for "Distance".  Then balance "Damage" and "Reload" so that reload speed is maximized while damage is just over 100.  You will then find that each of your 10 arrays will neatly vaporize a single block while firing as quickly as possible, and your shots will be staggered enough that no two will strike the same block.  The cumulative effect will make you want to add more shields to your own ships.

Download:
http://star-made.org/node/17486

More Photos:











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