Wednesday, April 9, 2014

Dodecaplanets and Logic Gates

I've been playing with the latest Dev release and here's what I've learned.
Don't expect this release next week, there is a LOT to fix.  This is anything but a complaint, just a recognition that there's some hard coding ahead before it's fully ready for prime-time.

Planets:

  • If you load the dev version and see disk-shaped planets at a distance, don't be disheartened.  Dodecaplanets spawn in through the Ghosts of their disky ancestors.  You won't see them until you are up close.
  • The planetary core looks cool and scary as all heck.
  • Sometimes planetary cores just appear in empty sectors with no planetary matter attached.  They are insubstantial and gravity-less without planetary plates.
  • In a real planet you can't currently mine down to the molten core,  It seems like the function of the core at the moment is to define a boundary of invulnerability.  The bottom row of blocks on a pentagonal planetary plate touches the core, and can't be mined.




Logic:

  • We have AND, NOT and OR gates.  With those, you can build everything else.

Nonfunctional XOR

  • The logic gates seem to have a bit of functional schizophrenia.  Schema seems to be trying to figure out whether gates should be state-switching or signal processing.  At the moment they are doing a bit of both.  I built a momentary switch where the activator block turned on a light, and activated a delay that should have then turned the activator switch, and thus the light back off.  It looks like both the state-change and the activation pulse were conveyed back to the original activator, causing it to "strobe".  Cool effect, but not what the logic should have done.
  • I also couldn't seem to get a "XOR" gate to function based on these blocks.  My final "AND" wouldn't turn on based on input from my "OR and "NOT".
Logic Block IDs
405 - Activation block
407 - Delay block
408 - AND
409 - OR
410 - NOT
411 - Trigger (Area)..(Nonfunctional?: Clear insubstantial blocks.)
412 - Trigger (Step On)  ..(Nonfunctional?: Pressure plate?)
413 - Trigger (Area) Controller (??? Uses a missile block texture.) 




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