Don't expect this release next week, there is a LOT to fix. This is anything but a complaint, just a recognition that there's some hard coding ahead before it's fully ready for prime-time.
Planets:
- If you load the dev version and see disk-shaped planets at a distance, don't be disheartened. Dodecaplanets spawn in through the Ghosts of their disky ancestors. You won't see them until you are up close.
- The planetary core looks cool and scary as all heck.
- Sometimes planetary cores just appear in empty sectors with no planetary matter attached. They are insubstantial and gravity-less without planetary plates.
- In a real planet you can't currently mine down to the molten core, It seems like the function of the core at the moment is to define a boundary of invulnerability. The bottom row of blocks on a pentagonal planetary plate touches the core, and can't be mined.
Logic:
- We have AND, NOT and OR gates. With those, you can build everything else.
Nonfunctional XOR |
- The logic gates seem to have a bit of functional schizophrenia. Schema seems to be trying to figure out whether gates should be state-switching or signal processing. At the moment they are doing a bit of both. I built a momentary switch where the activator block turned on a light, and activated a delay that should have then turned the activator switch, and thus the light back off. It looks like both the state-change and the activation pulse were conveyed back to the original activator, causing it to "strobe". Cool effect, but not what the logic should have done.
- I also couldn't seem to get a "XOR" gate to function based on these blocks. My final "AND" wouldn't turn on based on input from my "OR and "NOT".
Logic Block IDs
405 - Activation block
407 - Delay block
408 - AND
409 - OR
410 - NOT
411 - Trigger (Area)..(Nonfunctional?: Clear insubstantial blocks.)
412 - Trigger (Step On) ..(Nonfunctional?: Pressure plate?)
413 - Trigger (Area) Controller (??? Uses a missile block texture.)
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