Showing posts with label suggestion. Show all posts
Showing posts with label suggestion. Show all posts

Wednesday, February 26, 2014

Suggestion: Muster points

I've been thinking about Daves, Dave behavior and Dave on Dave combat.   I think many of the difficulties of free-roaming VIs could be solved with a new block that I have been thinking of as a "muster point"

Tuesday, February 25, 2014

Captains orders. My hopes and ideas for LUA

There's not much documentation yet about the lua interface for interacting with VIs... so this is just wild speculation while I wait for a meeting to start.  Regardless of the syntax of the language used, Schema will need to program a library of routines and condition flags for the gamers to use...  so let's think about this. Maybe we'll come up with a cool idea or three and maybe they will find their way onto the right screens.

In keeping with the spirit of the voxel sandbox, I'd like the programming to be a fairly low-level thing.  Simple like a cube or half-cube is simple.  I'd wager there are a lot of programmers playing star-made, and we can make and share subroutines to make the process simpler for the rest.  Let me ask enough questions about my environment and I can write a routine to approach and plot a nice circular orbit around a planet.  Then I could share my routine like I share my ships.  Now anyone can incorporate my routines to navigate and orbit by having their dave interface with the navigation station and invoking the following to travel to sector 5,7,9 and orbit the planet there at a distance of 600M.

ship.orbit(600,5,7,9)

Thursday, February 20, 2014

My Beta Wish-list

It looks like Star-Made will soon be in beta!   That got me thinking about the features and goodies I'd like to see added to the game during the beta-phase of development.


Rubber:  Black, 50 HPs, Neither gives nor receives impact damage.

Docking gasket: Based on the model of the plex-door.  Intangible and invisible by default.  Activates when in contact with another entity, becoming visible.  Remains intangible except to player avatars.  Allows Players to pass smoothly between docked structures without falling through the gap.

Variable Block Mass: Heavier reinforced hull, and mass scaled to the space occupied by each block. A Tet of regular hull has no business being as massive as a full block of reinforced hull.