Wednesday, May 21, 2014

Teasing Intrepid

Listen up, you primitive screw heads!

So just for giggles, I did a series of bobby fights between my old clunky Constitution, and my newer more elegant Constitution with the focused high-tech weaponry.   The result was that the Older ship won 75% of the fights.... decisively despite the newer weapons design and 25(!!!) turrets on the newer ship.

I totally underestimated the effectiveness of raw, brute-force.  Ever seen the final fight in Rob-roy?  Rapier vs Claymore?  Yeah that.  That's what the fight was like.  So let's deconstruct both systems and see if we can't learn something.  I think what I need is a good bastard sword.

Thursday, May 8, 2014

Star Trek: Federation Orbital Shipyard

This Shipyard is not specifically Canon, but Close.  It's a combination of designs.  The small starbase bolted to the side of the structure is lifted directly from the "Regula 1" station and the "Space Office Complex" from "The Motion Picture".   I figured if Starfleet was going to re-use the design once, they probably weren't going to stop there.

The base itself is protected by six turrets that should be sufficient to fend off any random pirates.  A small shuttle bay houses a repair shuttle and a work-bee.  The base sports a store-unit and plenty of un-used deck-space for housing or factories.

The cradle is scaled to handle a Constitution class ship with  significant room to spare.  Observation modules along the side provide additional floor space, or could easily be converted for additional shielding or turret mount points for use in hostile sectors

This sector export comes with the Constitution shown here.    You will probably want to move the docking buoy  for different ships.

Wednesday, April 9, 2014

Dodecaplanets and Logic Gates

I've been playing with the latest Dev release and here's what I've learned.
Don't expect this release next week, there is a LOT to fix.  This is anything but a complaint, just a recognition that there's some hard coding ahead before it's fully ready for prime-time.

Planets:

  • If you load the dev version and see disk-shaped planets at a distance, don't be disheartened.  Dodecaplanets spawn in through the Ghosts of their disky ancestors.  You won't see them until you are up close.
  • The planetary core looks cool and scary as all heck.
  • Sometimes planetary cores just appear in empty sectors with no planetary matter attached.  They are insubstantial and gravity-less without planetary plates.
  • In a real planet you can't currently mine down to the molten core,  It seems like the function of the core at the moment is to define a boundary of invulnerability.  The bottom row of blocks on a pentagonal planetary plate touches the core, and can't be mined.

Sunday, March 30, 2014

Next Up....

Immediate Plans...

So I've just finished a major rebuild of the Constitution class... What next?  The next step is to knock out a couple variations on the same essential hull configuration.  Those include the
Andromeda, Apollo, Kirov, Slava, maybe one or two others.
Visual references here: Jaynz.trekships.com

Edit: So lets see...
1. Add the upper Nacelle to make an Andromeda
2. Lower the side Nacelles to make the Slava.
3. Remove the upper Nacelle to make a Kirov
4. Remove the secondary hull from the Slava to make a Carlson
5.  Something like that.  I may be tired of this series by then...

I also have some TMP era Miranda  variants that are about 90% complete.  None of these are new projects, but a squadron of new ships for the effort of a few nacelles is hard to pass up.

Constitution Class: Refit, Rebuilt, Retextured


This is my third rework of the Movie era Constitution class star ship from the Star Trek Universe.  I've been working on it for weeks, and it is a labor of love.

Design Features:

  • Fully re-modeled with Starmade V0.1 blocks
  • Similarly redesigned Shuttlecraft based on those from the movies
  • Core-lance AMC Meta-arrays
  • High mass-efficiency power arrays
  • High mass-efficiency thrust using new .04 engine algorithms
  • Modeled Bridge, Engine room, Medical bay, Shuttle Bay.
  • Decks on all sections.
  • More detailed paint work
  • 25 Recessed turrets defend your aft while preserving the aesthetics
  • All external doors are airlocked
  • Airlocks contain Gravity controls
  • Jump tubes to easily move between decks.
  • Full 1:1 scale
  • Hand-built from blueprints